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Aragami 2 review10/2/2023 It doesn't make the game unplayable by any means, and some of Aragami 2's bugs can be funny, but it can get frustrating when things don't behave the way they should while trying to sneak through a level. Clipping through textures is common, enemy AI behaves in odd fashion on occasion, and there was even one occurrence where the Aragami protagonist started floating in mid-air after vaulting over a structure with an NPC on their back. The proceedings aren't helped by the buggy performance of Aragami 2 as well. It presents a lack of variety for a game with a 15 hour runtime, and the game would have benefitted from a much shorter length to overcome the bloat the game suffers from. While the environments/levels are well-designed and visually pleasing the first time around, it gets pretty annoying having to return to the same venues repeatedly. Additionally, players are going to revisit the same levels repeatedly throughout the game's nine chapters, albeit with different objectives thrown into the mix. Essentially, every objective type boils down to Assassin's Creed-style fetch quests (information or food typically), a rescue mission or an assassination attempt on an important member of the rival clan. It was a great addition in theory, as the original Aragami didn't have such a way to defend oneself outside escaping, but the execution is definitely lacking.Īragami 2's gameplay loop involves visiting a mission board to receive quests to take on the Akatsuchi clan. It's almost better just to run away and hide to reset the guards' patrol routes or avoid fighting altogether if possible, which completely defeats the entire point of including a combat system in the first place. Once it fails, it leaves the protagonist defenseless and death ensues after only a couple hits. The parry maneuver doesn't always work properly either, with an incredibly short window of opportunity to actually achieve an effective parry causing frustration when it fails. The timings on hits and misses are slightly off, meaning that players can dodge an incoming attack and still somehow get hit. Lince Works has tried to alleviate the frustration of being caught by enemy forces by introducing a new Ghost of Tsushima-like combat system in the game, but it's not a very enjoyable experience.
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